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Please feel free to contact me about anything!

Email:
anonymousynn@gmail.com


Jan 5, 2017

Progress Report: Resist + Maximum Carry Changes, Entice v1.5, New Status Condition; Shocked, Status Condition Modifications, Concept Map; Whispering Thicket

Hey everyone.

I apologize for my lack of enthusiasm. I've been sick for the past few days, which has dipped into my energy levels. Despite this though, I've been working the best I can on the game. If you notice any typos or grammar mistakes in this post, please forgive me. As I mentioned the sick thing has killed a lot of my focus. But anyway, enough about me. I hope all of you have been enjoying the last update. No one has reported any errors so I guess that means we're closer than ever to a "zero error" game. How exciting! I also apologize for the delay of the Progress Report---I meant to do it yesterday but we were driving and the day before that I was getting sick so I spent most of the day in bed.

Oh, on top of not being well, we're visiting my House Spouse's family in Auburn, Washington for a few days (it was a brutal 6 hour drive for me considering my son and I feel terrible). But anyway enough complaining, here's the Progress Report :)

Resist + Max Carry Changes
So I've changed Resist and Max Carry a little bit---nothing drastic, they still have the same functionality that they've always had. But instead of having a max Resist of 3, and a starting Max Carry of 3, you now can create your character to have more of these two features if you desire; for example, starting off with 4 Resist, or 6 Max Carry at the start and so on. The reason for these changes is simple, I just wanted the player to have more control over the character they want to create. That's it really. Here are the guidelines below...

Resist- Being a Badass Tank or Maternal Specialities will give you a +1 toward your Resist. Being a Blacksmith Assistant or a Guardsman will as well. If you are an Orc-Descended, Halfling or a Dwarf you will gain a +1 toward your Resist as well. Also, the cap of 3 Resist has been raised to 100 and the Questing reward no longer recharges your Resist, but instead gives you a +2 toward it. This means it will act like the rest of the stats now, although, the only way to lower your Resist is getting hit with Mind Control or a sudden transformations as usual. See? Still works the same way, it'll help keep you from being transformed or MC'ed, and now you'll be able to stack it as high as you want. With that said, "Resting" will still give you a chance of giving you some Resist too---maybe a +1 when I get around to that function.

Max Carry- Warrior At Heart or Fashionable specialities will grant +1 towards Maximum Carry, being an Explorer or Hunter you get a +1 as well. In addition, Human, Elven, Dragon-Descended or Gnome will grant you a +1 “Maximum Carry” as well. That's it, nothing else has changed about Max Carry.

Don't worry, other races will be added to these lists a little later. I just wanted the starting races finished first. Hopefully these changes will improve the player's experience and character customization, which will be event more prominent once the new Character Creation model is finished. 

Entice v1.5:
I've begun working on Entice and I have the basic system finally working. I had to redesign it a few times and several errors were fixed (over the last day or so) but finally have the ground-work completed. I've also began working on the first writing/scripting too, which (for now) will be broken into 3 categories when used, each body-part having 3 25% chance of firing scenarios; Successful Entice, Failure to Entice and finally, Entice with Benefits (which will incorporate a sexy scene, or two that will affect your character). In short: 5-6 categories per gender, 3 outcomes per category, multiple variables outcomes to help change up the scripts.

Originally, I wanted the player to be able to choose how they wanted to Entice with the specific body part they wanted to use in mind (for example; picking "Butt" and then choosing to "Wiggle It") but Quest went pretty nuts because of the whole menu stacked within a menu thing. Needless to say, it didn't work. But good news, as I mentioned I'm working on the first writing/scripting scenario now and will hopefully have all of them done in a week or two (assuming everything goes smoothly).

Here are the final categories, which will change depending on your gender:


Female
Butt
Hips
Hair
Muscles
Vagina
Breasts
Male
Butt
Hair
Muscles
Penis
Pecks


Oh, there are also other variables which will affect the way Entice works. For example, picking "Butt" right now with a Successful Entice will cause a random -1 to -3 damage. But if you happen to have a heart-shaped but or larger as a female then you will cause an addition -3 damage and if your lust is +5 or higher, you can cause another -3 damage. Keep in mind though, these are place holders but the general idea is there. With Entice bad things can happen to your character as well; like getting knocked up, or hurt as a result. So you have to choose to use it wisely. :)


New Status Condition; Shocked + Status Condition Modifications:

There is a new status condition called; "Shocked" which will be activated if you receive certain transformations that shock your character. These include; switching genders, growing fur, having your skin change color, growing wings, a tail, or horns. Each time one of these massive transformations happen, a script will count down from 50 turns or so, and when it hits 1 you will have a 25% chance to lose -2 or more intelligence. As the whole process has left you distracted and frazzled. This Status Condition has been added to the DDI and to the Western Bookcase transformations in the Study.

I also changed and improved the way the Status Condition's work which has become Status Conditions v1.5. Before, you could only have one status condition at a time and the way it was designed, it would cancel out another status if something happened to you. For example, you couldn't be cold and poisoned. Or healthy and shocked. It would be one or the other. But I went through and completely redesigned everything about it; so now you can have ALL of the status conditions at once and some of them persist until they are cured etc. 

I also made minor changes to each of the Status Conditions as well, and reduced penalties: 

Poisoned - The poisoned message will now only pop up 5% of the time instead of during every turn. This means roughly every 5, 10 or 15 turns you'll receive a reminder that you're indeed poisoned. 

Sick - Instead of losing -5 strength, -5 agility, -10 maximum carry and -3 resist the moment you become sick, you now won't lose these stats unless the Sick Status turns are completed (which is 150 turns I believe). On top of this, I reduce the penalty of these stats as well; -2 strength, - 2 agility, -1 maximum carry, -1 resist and -1 maximum health. So don't let your sickness play all the way through. Don't worry, you can still cure sickness with "Rest" (once implemented) or with a "Cure" (once implemented). 

Cold - Cold will now persist indefinitely if you're in a cold place or just get cold in general. Best ways to cure it is by getting someplace warm or resting. If the cold script goes through all 150 turns, you will lose -5 health and then become sick. Keep in mind that -5 health may not seem like much, but if you can't get warm that's -5 health every 150 turns which could mean freezing to death. 

In addition to this, I had to remove the Status Condition v1.5 from the player pane, and instead moved it into the player Stats page/button and the player description as well. The DDI and the Help Guide have been updated with all the details as well. Basically though, you can become Healthy/Cold, or Unhealthy/Cold/Sick, or Unhealthy/Poisoned ---- the possibilities are now endless :D 

Concept Map; Whispering Thicket:
I've drawn out a concept map of the Whispering Thicket forest and after having it approved by patrons in Skype, I can present it to all of you! I hope you like what is planned for it. 

As you can see the initial Whispering Thicket area will consist of about 45 rooms; several of which can be affected by weather and will have specialized random events. Just check the key. This part of the world is about 150 miles long and will take roughly 3-4 days of walking travel with 720 minutes of resting in between. But you can stay inside the Whispering Thicket as long as you like and explore it to your hearts content. Although, be careful because sometimes random event areas will get you lost in another part of the forest! It's a small percentage but should help to shake things up a bit.

Before I start on the rooms too I need to design and create the Weather System and the Night/Day Cycle as well, which will persist throughout the rest of the game from here on out. But we're extremely close to beginning the first step of the adventure! Weee!

As mentioned, Patrons will get to test play all of these new changes on 15JAN17.


COMING UP: Item Remaster, Hannah Remaster, More Entice for Males and Females, More Cow-Taur, More Pregnancy, Weather System, Day/Night Cycle System, and probably a few unexpected adjustments or additions/fixes.  

See you at the next Progress Report!
 

Anonynn.

19 comments:

  1. Hope you're feeling better.

    Also nice job on the map, I'm always interested in seeing the thought process that goes on behind the work.

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    1. Thank you very much for the positive energy! I am feeling a lot better and I head home tomorrow.

      I appreciate the compliment on the map as well ^_^ To be honest it's the first time I've had to map out an area, which makes sense in this context considering the size of the area. What isn't listed on there are a bunch of hidden places and extra rooms like the Goblin Village area, Drider Area, etc.

      I hope you're excited cause I am!

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  2. ha ! so much for "zero error"
    i tried 10 restarts and only in 2 of them i could SAVE and that was only ONCE after that i had "Uncaught SyntaxError: Unexpected identifier" error

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    Replies
    1. Sounds like you have a corrupted file. Try re-downloading again. The SaveLoad System should be working fine, I've been testing it with all the new stuff I've been adding for the next beta test for several days now without any errors occurring.

      Could you try to be more specific with errors as well like with what version you were playing; download or online? I appreciate you posting which error popped up too! That is extremely helpful.

      But yeah, try re-downloading it and let me know what happens. Thank you for the report too!

      Delete
    2. tried,didn't help.
      also i goet error trying to entice Pale Abomination
      Error running script: Error compiling expression 'StringListItem(options, GetRandomInt(o, ListCount(options) - 1)': Unknown object or variable 'o'

      it's also hard to imagine the world they are live in...on moment there are phone numbers,CLUBS,sink,shower,etc. other blacksmiths,swords,villages... it's somesort of Steampunk or what ?medieval and modern world does NOT work in mix,it make 0 sense.
      also,Sarcasting type is wierd...one moment he/she is just sarcastic other act like some sort of Bad Santa (i.e. selfish douche) former is 75% of the thime. Carlin was sarcasting and cynical,but he didn't act like a morron. also this "you can't steal from those people" make it weird even more...either you are cynical douche who don't give a F about ANYTHING,or you don't. choose one.

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    3. maybe it's just chrome constantly messing with the file,can't test as FF crash all the time and i can't use IDM on mega.

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    4. Sarcastic type*
      haha i reRead wtf i wrote...i didn't make that amount of typos even in middle school :-/

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    5. sometime having
      playercore.js:547 Uncaught TypeError: Cannot read property 'Verbs' of undefined

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  3. trying to unequip Spellbook while it is not unequiped give:

    Error running script: Error compiling expression '"You put away your " + game.pov.equipped.alias + "."': Object reference not set to an instance of an object.

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    Replies
    1. after fixing Tub and On/Off it

      Error running script: Error compiling expression 'gh.tub1.flag=True': Unknown object or variable 'gh'

      Delete
    2. talking with Rold:
      "Not at all, he was an elf () but he was a little too"
      guess () mean something is broken.

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    3. **tried,didn't help.**
      That's strange. I'm not sure what's causing the error on your end. Could be that you don't have the most recent version but I'm sure that you do. It would be v0.9.2B just in case. I say that because people have mentioned that they get links from other places and sometimes they are out of date. Whenever there is a new release I always update every place that the game is hosted from but I guess there are 3rd parties that host it as well that I don't know about! xD

      **also i goet error trying to entice Pale Abomination
      Error running script: Error compiling expression 'StringListItem(options, GetRandomInt(o, ListCount(options) - 1)': Unknown object or variable 'o'**

      Yes, the "Entice System" isn't yet implemented in your version so none of the Entice commands work for any enemies yet. The next public release in Feb should have some working Entices though! Hurrah!

      (to be continued)

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    4. **it's also hard to imagine the world they are live in...on moment there are phone numbers,CLUBS,sink,shower,etc. other blacksmiths,swords,villages... it's somesort of Steampunk or what ?medieval and modern world does NOT work in mix,it make 0 sense.
      also,Sarcasting type is wierd...one moment he/she is just sarcastic other act like some sort of Bad Santa (i.e. selfish douche) former is 75% of the thime. Carlin was sarcasting and cynical,but he didn't act like a morron. also this "you can't steal from those people" make it weird even more...either you are cynical douche who don't give a F about ANYTHING,or you don't. choose one.**

      Are you sure that was my game xD? There aren't phone numbers or clubs in my game, or villages yet, nor anyone named Carlin. The sinks and showers that are in my game however are magic/spell-based and don't run with traditional pipes.

      As far as the Sarcasm Mood goes, I do my best to keep it consistent but I'm not a perfect person, so there might be discrepancies here and there at times. Keep in mind as well that "Sexy Mood" is the dominant sex personality and "Sarcasm Mood" is the submissive sex personality in case you were confused.

      **maybe it's just chrome constantly messing with the file,can't test as FF crash all the time and i can't use IDM on mega.**

      It could be. I'm not sure. I switch back and forth between Chrome and FF. I haven't had any problems with either though.

      **Sarcastic type*
      haha i reRead wtf i wrote...i didn't make that amount of typos even in middle school :-/**

      Not to worry! I understood what you were saying regardless ^_^ We're all human. I don't expect perfection.

      **playercore.js:547 Uncaught TypeError: Cannot read property 'Verbs' of undefined**

      I've never even seen this error before---not even reported on the forums. Maybe it is your browser messing with the file download. x_X

      trying to unequip Spellbook while it is not unequiped give:

      **Error running script: Error compiling expression '"You put away your " + game.pov.equipped.alias + "."': Object reference not set to an instance of an object.**

      Thanks! I'll check this one out.

      **Error running script: Error compiling expression 'gh.tub1.flag=True': Unknown object or variable 'gh'**

      Easy fix! Thank you!

      **talking with Rold:
      "Not at all, he was an elf () but he was a little too"
      guess () mean something is broken.**

      Everything beyond the Laboratory Landing hasn't been remastered/rewritten yet so those areas in the lab are full of inconsistencies and incomplete things. Originally there was only a female PC and no moods --- so when I implemented those the entire game needed a remaster/rewrite so I've been steadily doing that. Hannah, several items and the Laboratory are the last things left that need remastering :)

      I appreciate all the time you took to find these errors, even though most of them I've no clue about because I've never seen them before. Again, a lot of them sound like file corruption but the tub error and the spellbook error are things I can fix for the next update. Thank you very much! I hope the game has been enjoyable never the less despite these strange errors.

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  4. by Carlin i meant George Carlin,not ingame NPC.
    there are Clubbing clothes in Rold/Hannah Guest room (where you can try dresses),Phone number are mentioned in the bouncer backgound
    "People were too busy ogling you and trying to get your number rather than causing a ruckus"
    error with the book occur while you first get it (there are option to equip and unequip instead of just equip)

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    1. also villages are mention in dialogues/monologues

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    2. Oh! That'll be fixed when I release the new Character Creator, it's nearly done (the writing aspect). You can view the newest sample of it a few posts back. There aren't really phones in the game either, all that will be adjusted/fixed :)

      With that said, there is one city in the game's world (if you look at the map) which is called Parado-Lyontis (I think it's mentioned in the Apocapedia Page as well) which is the most technological advanced city in the entire world, but even the technology there is mostly crude like muskets, winding technology and steam engines. So that kind of technology exists in the game's world but is very, very rare to come by.

      As for the clubbing clothes, I probably shouldn't call them clubbing clothes but for the most part I did that so people could identify the style I was referring to or the look, there aren't actual "clubs" in the game or the book. I can adjust it if it bothers you :)

      Also, thank you for the specific bug-report. I'm looking into them now!

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    3. I went ahead and revamped the "clubbing" dresses aspect, I agree with you that instead of trying to get people to understand, I should just rewrite a little bit of it. So done! I also reworded the number thing so it isn't confusing. Thanks for the catches!

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  5. tried to download with FF this time...still it allow me to save only once then give same error.
    everything that download is from this site.
    strange thing...if i use save function right after i enter the door in the trunk i can save as much as i want BUT if move somewhere else (any room) this error occur and save in the living room does work anymore.
    Char settings:
    Lara,female,elven,6.0,moderately thin,peach,green,black,long,plump,long,C-cup,wide,large,Thief,dancer,bisexual,sarcasm.

    not sure if that's matter. tried premade char same error.
    i'll try to redownload Quest and reinstall it mb it will help.

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    1. **strange thing...if i use save function right after i enter the door in the trunk i can save as much as i want BUT if move somewhere else (any room) this error occur and save in the living room does work anymore.**

      I'll definitely have to look into this then. The SaveLoad System is in testing phase at least so this is good to know. Thanks for the heads up! I appreciate it. None of the other stuff should matter in this particular case.

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